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kikix12

GameSage: Shaiya
kikix12
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PostedJun 23, 2008 9:34 pm   Last edited by kikix12 on Jun 25, 2008 1:52 pm. Edited 3 times in total

Bestiary, Map 1, Light Side

WARNING: Image Heavy, around 100 images
This is complete version of bestiary for map 1 of light side. There may be some errors, which, if you will find some, I would be glad to correct. I don't think I missed a monster, but if you will find one that is not in here, please post his name and rough coordinates.

This includes only field monsters. It does not hold information of dungeon ones (even the ones in Cornwell or Cloron).

For each monster, there are given healt points and rough coordinates of the place where they live. For each one there is a picture, which shows the element of that particular monster (which is shown by the orbs next to the monsters name).

Health points was checked by multiplying the amount of damage dealt by Gruesome Attack Lvl1 (Dying attack taking 20% of max health points) by 5. Due to eventuall rounding down or up, this may not be fully correct. There is possibility of 1-4 health points error.
Where monster was immune to dying, I used Venom Crash Lvl2 (poison attack taking 15% of max health points over time), added all the damage dealt by it, divided by 3 to get 5% and multiplied by 20 to get 100% of the monsters health points. This may be very erratic way, so there may be quite a bit of difference compared to real state.

There is only one set of coordinates, even though couple of monsters live on more than one terrain. Those are only rough ones as well. Such particular spot may as well not even exist. Looking for them you should see them by getting close to those though.

Some monsters have immunities. Most of them are elite mobs (like Burglar or Eolith). Couple of families though share immunities as well (for example all ogres are immune to Doom). If they do have them, it's writen after the health points. I checked them only with ranger, so the possible status immunities that I had tested are: Doom, Dying, Poison, Sickness, Unconsciousness, Silent.

Some monsters have skills. Below are explanations on what they do. X and Y in those are different (or seem to be different) depending on mob, and the exact numbers are shown in monsters description (if they can be seen when the skill is used).

I hope this will be of some use.

Made by Darksouled, in behalf of Trinity.

Skills:
Slasher - Two Basic Attacks
Fireball - Recharge: 30sec; Range: 25m; X magic damage + 10% of max HP in continuous damage for 12sec + 1MP/SP damage per tick
Handcuff - Recharge: 30sec; Range: 3m; Condition: Slow (Moving speed decreased for 10sec); Damage + Condition
Mental Smasher - Recharge: 40sec; Range: 25m; Condition: Doom (Decreased physical offense by X and magical by Y for 3min); AoE Condition
Stomp - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 3min); AoE Wind Damage + Condition
Magic Spot - (No given information); Magical damage
Rooted Foot - Recharge: 45sec; Range: 4m; Condition: Slow (Decreased moving and attack speed for 20min); AoE Damage + Condition
Double Pain - Recharge: 35sec; Range: 3m; Base Damage + 15% of max HP in continuous damage for 15sec
Heavy Jab - Recharge: 20sec; Range: 3m; X Damage + Basic damage
Blackout - Recharge: 30sec; Range: 4m; Condition: Unconsciousness (No action possible for 8sec); Basic damage + Condition
Sonic Volt - Recharge: 30sec; Range: 25m; Condition: Slow (Decreased attack speed for 1min); Wind Damage + Condition
Slap - (No given information); Physical damage
Evil Eye - Recharge: 30sec; Range: 5m; Condition: Darkness (No physical attacks for 12sec; not working properly); Basic damage + Condition
Panic - Recharge: 30sec; Range: 25m; Condition: Fear (Reduces physical defense by X and magical resistance by Y); Condition

Map 1, Light Side
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Blood Tear Groundghost
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Position: X: 1700; Y: 1.5; Z: 720
HP: ~590

Blunt Teeth Wolf
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Position: X: 740; Y: 2; Z: 1450
HP: ~185

Bulbuous Eye Fox
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Position: X: 480; Y: 29; Z: 1340
HP: ~305

Burglar
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Position: X: 200; Y: 23.5; Z: 1000
HP: ~1220
Immune: Unconsciousness
Skills: Sonic Volt, Stomp

Chief Antelope
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Position: X: 1650; Y: 10; Z: 880
HP: ~590

Chief Group Wolf
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Position: X: 1530; Y: 17.5; Z: 1000
HP: ~590

Chief Ogre
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Position: X: 990; Y: 11; Z: 120
HP: ~1065
Immune: Doom
Skills: Rooted Foot

Cloron Evil Spirit
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Position: X: 1770; Y: 11; Z: 230]
HP: ~1065
Skills: Magic Spot

Cloron Ghost
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Position: X: 1770; Y: 11; Z: 230
HP: ~1065
Skills: Magic Spot

Cloron Gladiator
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Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Slasher

Cloron Goblin
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Position: X: 1450; Y: 12; Z: 170
HP: ~815
Skills: Handcuff

Cloron Guard
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Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Rooted Foot

Cloron Ogre
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Position: X: 1550; Y: 6.5; Z: 260
HP: ~1065
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)

Cloron Orc
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Position: X: 1480; Y: 14.5; Z: 410
HP: ~1000
Skills: Double Pain

Cloron Patroler
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Position: X: 1450; Y: 12; Z: 170
HP: ~875
Immune: Doom

Cornwell Forest Big Horn Antelope
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Position: X: 370; Y: 27; Z: 337
HP: ~755

Cornwell Forest Brown Bear
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Position: X: 1540; Y: 5; Z: 580
HP: ~815
Skills: Handcuff

Cornwell Forest Ghostwolf
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Position: X: 410; Y: 21.5; Z: 700
HP: ~440

Cornwell Forest Large Ghostwolf
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Position: X: 410; Y: 21.5; Z: 700
HP: ~540

Cornwell Forest Zombie
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Position: X: 280; Y: 28; Z: 790
HP: ~490

Cornwell Toad
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Position: X: 1310; Y: 5.5; Z: 460
HP: ~755
Skills: Double Pain

Deaf Big Bear
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Position: X: 990; Y: 13; Z: 960
HP: ~645

Delano
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Position: X: 1150; Y: 2; Z: 710
HP: ~1580 (checked by poison)
Immune: Silent, Unconsciousness, Dying
Skills: Slasher

Discus Sealakel Hero
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Position: X: 1020; Y: 15; Z: 1570
HP: ~350

Discus Sealakel Summoner
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Position: X: 1150; Y: 6; Z: 1730
HP: ~350

Discus Sealakel Warrior
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Position: X: 1150; Y: 6; Z: 1730
HP: ~305

Discus Sealakel Wizard
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Position: X: 1020; Y: 15; Z: 1570
HP: ~305

Dolama
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Position: X: 1280; Y: 1; Z: 720
HP: ~1645
Immune: Unconsciousness
Skills: Slasher, Blackout

Dwarf Bandit
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Position: X: 500; Y: 22; Z: 1120
HP: ~350

Dwarf Swordfighter
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Position: X: 290; Y: 44.5; Z: 1410
HP: ~395

Edged Blade Horn Antelope
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Position: X: 800; Y: 7; Z: 390
HP: ~815

Eolith
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Position: X: 1450; Y: 21.5; Z: 820
HP: ~1230 (checked by Poison)
Immune: Doom, Silent, Unconsciousness, Dying
Skills: Heavy Jab

Forest Ranger Brown Bear
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Position: X: 920; Y: 13.5; Z: 1080
HP: ~540

Fox
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Position: X: 700; Y: 61; Z: 1800
HP: ~150

Gigantic Toad
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Position: X: 700; Y: 2; Z: 820
HP: ~590

Great Tree Haunting Ghost
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Position: X: 1700; Y: 1.5; Z: 720
HP: ~645

Grimaxe Orc Fighter
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Position: X: 1240; Y: 17; Z: 1490
HP: ~590

Grimaxe Orc Shaman
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Position: X: 1300; Y: 12; Z: 1350
HP: ~645
Skills: Fireball (Power: 31)

Grimaxe Orc Warrior
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Position: X: 1300; Y: 12; Z: 1350
HP: ~590

Group Wolf Teeth
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Position: X: 920; Y: 13.5; Z: 1080
HP: ~540

Isprit
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Position: X: 1770; Y: 11; Z: 230
HP: ~2380
Immune: Unconsciousness
Skills: Stomp

Kairater Miner
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Position: X: 75; Y: 79; Z: 1800
HP: ~490

Kairater Skilled Master
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Position: X: 170; Y: 78; Z: 1750
HP: ~490
Skills: Slap

Kairater Worker
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Position: X: 240; Y: 67.5; Z: 1640
HP: ~440

Kaznil
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Position: X: 990; Y: 11; Z: 120
HP: ~2250
Immune: Doom, Unconsciousness
Skills: Rooted Foot

Keiroter Fighter
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Position: X: 170; Y: 78; Z: 1750
HP: ~590
Skills: Evil Eye

Keiroter Guard
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Position: X: 240; Y: 67.5; Z: 1640
HP: ~440

Large Grinding Tooth Field Boar
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Position: X: 400; Y: 23; Z: 910
HP: ~440

Leopardess Chaser
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Position: X: 1450; Y: 21.5; Z: 821
HP: ~590
Immune: Doom

Leopardess Warrior
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Position: X: 1450; Y: 21.5; Z: 821
HP: ~700
Immune: Doom

Lupers
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Position: X: 970; Y: 6; Z: 1330
HP: ~1325

Ogre Hunter
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Position: X: 990; Y: 11; Z: 120
HP: ~935
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)

Ogre Patroler
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Position: X: 990; Y: 11; Z: 120
HP: ~1000
Immune: Doom
Skills: Panic (10 Physical, 6 Magical)

Peasant Toad
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Position: X: 880; Y: 5; Z: 390
HP: ~590

Rake Nose Field Boar
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Position: X: 600; Y: 36; Z: 880
HP: ~590

Renar
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Position: X: 1590; Y: 4; Z: 1110
HP: ~1425

Rock Horn Antelope
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Position: X: 1130; Y: 7.5; Z: 380
HP: ~875

Rough Hair Antelope
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Position: X: 550; Y: 51.5; Z: 1600
HP: ~185

Rough Hair Tailfox
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Position: X: 1590; Y: 4; Z: 1110
HP: ~590

Rusted Poison Zombie
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Position: X: 300; Y: 24; Z: 620
HP: ~590

Small Ground Ghost
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Position: X: 1700; Y: 1.5; Z: 720
HP: ~590

Small Thief Monkey
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Position: X: 700; Y: 61; Z: 1800
HP: ~110

Sticky Liquid Zombie
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Position: X: 280; Y: 28; Z: 790
HP: ~540

Stonepick Goblin Chaser
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Position: X: 200; Y: 23.5; Z: 1000
HP: ~440

Stonepick Goblin Sentinel
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Position: X: 330; Y: 17.5; Z: 950
HP: ~395

Stonepick Goblin Shaman
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Position: X: 200; Y: 23.5; Z: 1000
HP: ~440
Skills: Sonic Volt

Stonepick Goblin Swordfighter
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Position: X: 290; Y: 15.5; Z: 650
HP: ~490

Strong Jaw Group Wolf
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Position: X: 900; Y: 2; Z: 1400
HP: ~490

Swordtail Sealakel Combatant
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Position: X: 1280; Y: 1; Z: 720
HP: ~755
Skills: Slasher

Swordtail Sealakel Fighter
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Position: X: 1280; Y: 1; Z: 720
HP: ~700

Swordtail Sealakel Sentinel
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Position: X: 1280; Y: 1; Z: 720
HP: ~645

Swordtail Sealakel Wizard
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Position: X: 1280; Y: 1; Z: 720
HP: ~700

Thief Boar
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Position: X: 410; Y: 35.5; Z: 1260
HP: ~265

Thief Monkey
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Position: X: 855.5; Y: 39; Z: 1690
HP: ~150

Tree Shade Monkey
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Position: X: 1630; Y: 37; Z: 1600
HP: ~150

Vagabond Big Brown Bear
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Position: X: 600; Y: 36; Z: 880
HP: ~700

Vagabond Zombie
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Position: X: 1540; Y: 5; Z: 580
HP: ~875
Skills: Mental Smasher (Physical 31, Magical 39)

Vicious Ancient Corpse
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Position: X: 300; Y: 33; Z: 560
HP: ~755
Skills: Mental Smasher (Physical 31, Magical 39)

Whip Branch Wood Sprite
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Position: X: 550; Y: 51.5; Z: 1600
HP: ~875
Immune: Unconsciousness
Skills: Slasher

Wild Antelope
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Position: X: 1800; Y: 43; Z: 1700
HP: ~110

Wild Boar
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Position: X: 570; Y: 33.5; Z: 1500
HP: ~225

Wild Boar 2
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Position: X: 530; Y: 23; Z: 1070
HP: ~305

Wild Field Brown Bear
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Position: X: 970; Y: 6; Z: 1330
HP: ~490

Windtail Forest Antelope
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Position: X: 1440; Y: 37; Z: 1500
HP: ~185

Windtail Forest Brown Bear
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Position: X: 1730; Y: 20; Z: 1040
HP: ~440

Windtail Forest Tree Guard
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Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness
Skills: Slasher

Windtail Forest Large Brown Bear
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Position: X: 2470; Y: 22; Z: 1340
HP: ~540

Windtail Forest Little Wolf
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Position: X: 1650; Y: 45; Z: 1540
HP: ~185

Windtail Forest Small Ear Wolf
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Position: X: 1730; Y: 20; Z: 1040
HP: ~540

Windtail Forest Wild Boar
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Position: X: 1650; Y: 45; Z: 1540
HP: ~225

Windtail Forest Wild Large Boar
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Position: X: 2470; Y: 32.5; Z: 1470
HP: ~265

Windtail Forest Wolf
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Position: X: 1500; Y: 9; Z: 1140
HP: ~590

Windtail Forest Wood Sprite
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Position: X: 1600; Y: 5; Z: 1300
HP: ~395
Immune: Unconsciousness

Withered Branch Wood Sprite
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Position: X: 550; Y: 51.5; Z: 1600
HP: ~815
Immune: Unconsciousness
Skills: Slasher
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Althamus

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Althamus
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Posts
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Location
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PostedJun 24, 2008 3:52 am
*jawdrops*

Karma for you. Not so useful for me, but for newbies...

Soulseekers

Rank 0
Joined
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Posts
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PostedJun 24, 2008 6:12 am
Shocked

mate i thought about a complete beastiary for this game with hp/immunities/lvl for a long time - ever since i stated my um sin, but it seems im even lazier than u ^^

maybe we can resize the pictures and make a nice list whit the info from the post about lvls (there is one already) and add ur info and the info from the ppl running around in this game!!

since almost all classes get a skill with %Hp it should not be all too difficult for the community to get the hp of the mops - and when u grind days on the same mops u know their immunities to ur skills as well

could be a awesome project if we work together here


let me know if there r like minded ppl out there

so we can get organized

GREAT POST btw

Karma give

cheers

Only swimming against the stream yields the source!

kikix12

GameSage: Shaiya
kikix12
Joined
24 Feb 2008
Posts
5618
Location
Temporarily Spain
PostedJun 24, 2008 9:20 am
Soulseekers wrote:
Shocked

mate i thought about a complete beastiary for this game with hp/immunities/lvl for a long time - ever since i stated my um sin, but it seems im even lazier than u ^^

maybe we can resize the pictures and make a nice list whit the info from the post about lvls (there is one already) and add ur info and the info from the ppl running around in this game!!

since almost all classes get a skill with %Hp it should not be all too difficult for the community to get the hp of the mops - and when u grind days on the same mops u know their immunities to ur skills as well

could be a awesome project if we work together here


let me know if there r like minded ppl out there

so we can get organized

GREAT POST btw

Karma give

cheers  
Updated a bit, mostly HP and two lacking skills (Panic and Blackout).

As for community working on it, well, I was planning to post a thread in general for this reason, as I can't myself collect data on powerfull mobs like the ones in map 4, and those from PvP 1-15 and 20-30, unless GM's would help me. That is though very unlikely.


Immunities are shared by whole races, so that's quite easy, hehe.

shad0w999

Rank 2
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PostedJun 24, 2008 9:54 am
Amazing job; very well done. Karma'd.

Shadow

iohos

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Location
verdun United States
PostedJun 24, 2008 10:01 am
wow nice picz


很黄很暴力!!!

kikix12

GameSage: Shaiya
kikix12
Joined
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Posts
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Location
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PostedJun 25, 2008 1:54 pm
As far as I know, this bestiary is complete at last.

I assume I will soon start to collect information on map 2.

Viggen

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Viggen
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PostedJun 25, 2008 6:38 pm
O.o you got plenty of time... but still i don't get why would you do that ^_^

Want to join Primal Instinct? Visit our website: www.piguild.com

kikix12

GameSage: Shaiya
kikix12
Joined
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Posts
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Location
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PostedJun 26, 2008 4:18 am
Viggen wrote:
O.o you got plenty of time... but still i don't get why would you do that ^_^  
Currently I do have lot's of time, yeah. Although it took around 18h in total, so that's not so much time.

I did that in hope of it being usefull to somebody, for a change of pace, to better know the map and mobs, because of curiosity and to get nice screens.

Wolfheart

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PostedJul 01, 2008 8:18 am
I added this to a complied useful link post

no longer a member of Primal instinct
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