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DragonHung

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PostedApr 13, 2009 4:57 am   Last edited by DragonHung on Aug 10, 2009 5:48 am. Edited 6 times in total

DOMO Guild Mission Quest (Madam Malachite)

guide and info
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There is currently one guild mission, which involves taking down Madam Malachite. Located at Darksdale Construction Site (161:171) It will cost 10,000 to start the mission. This quest is recommended for a lot of level 55+ people. You got 3 hours time to finish this quest.


Rewards from this quest :

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- 15 guild fame
- Level 55 & 60 armors (hand and shoes part)
- Onyx level 50-60 (for head & pants type)
- Title scroll, give you "Malachite Hero" title
- Monster capture card (same thing with monster from trapping mirror)
- Diamonds (red, yellow, green and blue)


Team and recommended job and build

2 full team are needed, below that it will take a long time to take down malachite

First team :

- Tanker with build 1 AGI, 2 DURA with Heavy Armor lv 55 full onyx (trio onyx = -10% damage from blademaster slot 1 & 2) and gold stat. Subbing choking climber (shaman) and regeneration level 11 (doctor) skill
- 2 Doctor with build 2 WIS, 1 AGI (1 Doc will only heal tanker and other will heal other team member)
- 1 Muse support
- 2 Magic hitter type, wizard sub doc + muse is the best

Second team :

- 4 Physique hitter type, prefer Blademaster or Hunter or Thief of Martial Art with build FULL POWER type
- 1 Doctor
- 1 Muse support



Stage one


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It will spawn 6 One-Eye Warriors at the beginning, kill this all mobs quickly


Stage two


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Madam Malachite will spawn, together with 6 One-Eye Warriors.
Tanker have to kite and mock all the One-Eye Warriors. Just take that mobs run around Malachite and choke it NOT TO FAR from Malachite, cause if you choke it to far, the mobs will return to Malachite. No need to kill this mob.
All team members just hitting on Madam Malachite and IGNORE the mobs.
Muse and doctor position must below the malachite in order to keep all team get the buff (don't worry to die if you are WIS build and use ROBE)


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When Malachite use AoE skill, the YELLOW CIRCLE LIGHT will appears. The damage in beginning will not much but near the end damage will cause 10k hp on Tanker, so at the beginning, no need to avoid it, doc healing is enough to cover you, but near the last stage REMEMBER RUN TO AVOID this yellow light.

Malachite can "mock" you, it mean it will summon you under her feet.


Stage three

When Madam Malachite HP bar decrease 1/4, it will summon 2 more One-Eye Warriors and mini boss "The One-Eye Seeing".

At this stage, Madam Malachite will be IMMUNE to all attack, so all team members just leave the Malachite and start hitting on the mini boss "The One-Eye"


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Mini boss can mock you and AoE too. The Blue Circle Light will appear if it gonna AoE, but this AoE wont hurt you. This AoE skill is use to heal Madam Malachite and mobs only. So its very important to kill this mini boss very quickly otherwise Malachite HP will regen to full bar.


Stage Four

After Mini boss down, all team members back on hitting Malachite, tanker still kite and mock the mobs.

When Malachite HP drop to half, it will summon 3 more One-Eye Warriors and Mini boss again.

Tanker must prepare to kite this 3 new mobs and all member begin hit mini boss and ignore the Malachite.

Remember to kill the mini boss quickly, failed to do this will only make Malachite regen to full HP again.


Final Stage

At this last stage, must be very careful to Malachite AoE, usually every body got killed here.

When Malachite HP drop 3/4 soon it will summon 4 One-Eyes Warriors and mini boss, so total mobs that tanker will hold are 15 mobs. Doctor that responsibility to tanker must be very cautious to make the tanker survive. Failed to do that will wipe out entire guild member.

Remember, every time when mini boss appear then Malachite will IMMUNE. Kill the mini boss quickly and then back to Malachite.


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After Madam Malachite Down, the NPC Nurse Battlefield will appear. In first 5 minutes Leader and guild elder can buy souvenir from the NPC for 1 gold only. After that guild member can buy.

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Missa3l

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PostedApr 13, 2009 5:02 am

Very nice, hope you do the same for the other bosses :3

Mika

yarl5000

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PostedApr 13, 2009 7:27 am
You might want to add a disclamier that says : "You can still die following this guide"
Also under the team build thing I am guessing you don't have to follow those builds they are just suggested correct.

Class/Lvl:Shaman/Muse/Doc 4x, Merc/Wiz 3x, MA/Theif 2x, Everything else 1xpet:Lofn 4x,Odin 4x,Rynkar 4x,Thor 4x,Sapphire 2xThanks Rabbittt for sig

exomega255

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PostedApr 13, 2009 7:35 am
I can't really say much except that while they are great recommendations on teams, maybe they are not necessary.

I am able to tank MM without full circle form, without both slot 1 and 2 BM onyx, without choking chamber, easily. And this is tanking MM, mob train, and All seeing eye. I do need doc to heal once a while, but not really that much. I had no muse support either. I will post pic later by my latest tanking MM stat, without muse support and only my own buffs, no GM volume, is 819 def and 220 evas along with huge block rate. (and 16k+ hp). Never dolled. The only time I go below half hp would be double AoE combo from MM + all seeing eye, if that. I take about 50-60 damage from the eye mobs, if they ever land a hit.

On your second team, Hung, you did not mention forming either. Snake formation and arrow formation helps a great deal on aspd dps.

~Credits to Cotton for Siggie~IGN: Zephyro

DragonHung

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PostedApr 13, 2009 8:19 am
yarl5000 wrote:
You might want to add a disclamier that says : "You can still die following this guide"
Also under the team build thing I am guessing you don't have to follow those builds they are just suggested correct.  


Yup need to add disclaimer "You CANT die following this guide if bring ton's of scape goat doll"

DragonHung

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PostedApr 13, 2009 8:21 am
exomega255 wrote:
I can't really say much except that while they are great recommendations on teams, maybe they are not necessary.

I am able to tank MM without full circle form, without both slot 1 and 2 BM onyx, without choking chamber, easily. And this is tanking MM, mob train, and All seeing eye. I do need doc to heal once a while, but not really that much. I had no muse support either. I will post pic later by my latest tanking MM stat, without muse support and only my own buffs, no GM volume, is 819 def and 220 evas along with huge block rate. (and 16k+ hp). Never dolled. The only time I go below half hp would be double AoE combo from MM + all seeing eye, if that. I take about 50-60 damage from the eye mobs, if they ever land a hit.

On your second team, Hung, you did not mention forming either. Snake formation and arrow formation helps a great deal on aspd dps.  


The main point is your team need 1 tanker and a lot of hitter, just that simple.

yarl5000

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PostedApr 13, 2009 8:25 am
DragonHung wrote:
yarl5000 wrote:
You might want to add a disclamier that says : "You can still die following this guide"
Also under the team build thing I am guessing you don't have to follow those builds they are just suggested correct.  


Yup need to add disclaimer "You CANT die following this guide if bring ton's of scape goat doll"  


Now if you say that someone will go out die just to prove you wrong

Class/Lvl:Shaman/Muse/Doc 4x, Merc/Wiz 3x, MA/Theif 2x, Everything else 1xpet:Lofn 4x,Odin 4x,Rynkar 4x,Thor 4x,Sapphire 2xThanks Rabbittt for sig

deciduouswoulds

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PostedApr 13, 2009 8:49 am
Great recommendations, Hung! Razz

@ Zeph: Okay, so you don't need any those things. What do you need? Care to share the secrets of the mighty?

exomega255

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PostedApr 13, 2009 9:00 am
well, the BM onyxes are just icing on the cake.

Just a simple plat spear allowing you to use better blocker + circle is fine as a min. and having a dgold onyx'ed set obviously help you tank the double AoE, alternatively, you can burn 2-3 dolls every time instead.

I use a 103 agi rest either dura/phy build.

~Credits to Cotton for Siggie~IGN: Zephyro

DragonHung

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PostedApr 13, 2009 11:13 am
exomega255 wrote:
well, the BM onyxes are just icing on the cake.

Just a simple plat spear allowing you to use better blocker + circle is fine as a min. and having a dgold onyx'ed set obviously help you tank the double AoE, alternatively, you can burn 2-3 dolls every time instead.

I use a 103 agi rest either dura/phy build.  


Btw Zeph, with your build right now, how many scape goats you use for tanking at Tricksy Turtle lair and how many Mercenary in your teams to tank that thing?

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