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babassu

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PostedNov 27, 2007 8:15 am   Last edited by babassu on Nov 28, 2007 3:57 am. Edited 1 time in total

[GUIDE] Va's Weapons Suitability and Mastery guide

After loads of questions, the ANSWER! :D
Ok.. lets explain something..
Each class has 2 kind of "mastery".

For an example, lets take Musician class.
It have that 2 skills,
This image has been resized. Click to view the full Size Image.

The first one "Equip Musical Instrument" requires lvl 30 and 15 points.
and gives "The ability to equip musical instruments"

The second one "Musical Instrument Mastery" requires lvl 11 and 2 points.
and "Allows musical instrument to be used, regardless of job at XX% of their full strength".

Ok. With that in mind, we have to take another 2 classes for example.

First, let's take Dancer.
If you go to job mastery and ask about weapons suitability for dancer, he will answer something like this:
 
"A Dancer is perfectly suited with FANS, and relatively competent with musical instruments. A Dancer is competent using seringues and wands. Other weapon aren't really suitable for this job"  


Explaining what that means. The first part:
 
A Dancer is perfectly suited with FANS  

Means the Dancer can use Fans without problems since lvl 10. That's obvious, since its base weapon for this class.

Keep going:
 
and relatively competent with musical instruments. A Dancer is competent using seringues and wands.  

That part, means if you have the musician of our first example at lvl 30 and got the "Equip musical instrument" skill, you could use musical instrument being an dancer with XX% (HALTED! Very Happy) of weapon attack. Because dancers are "competent" using that.

Last part:
 
Other weapon aren't really suitable for this job  

That means, if you want to use other weapons (excluding fans, musical instruments, seringues and wands) you will have some problem!
Here where the second skill enters. Let's take now Swordsman for example. they are perfectly suited with blades, and competent with swords , spears, daggers and boxing gloves.
So. Musical Instruments AREN'T on that list (not suitable). So, to use them, you'll need the first and second skill from musician. Another point to be said is your musical instrument attack will be determined by second skill of musician, the "Musical Instrument Mastery"


Ok, in resume:

To Dancer use musical instrument, just need musician second job at lvl 30 with "Equip Musical Instrument" skill. The attack of musical instrument weapon will be XX% (HALTED! Very Happy) as show because they are "competent" with this kind of weapon.

To Swordsman use musical instrument, need musician second job at lvl 30 with "Equip Musical Instrument" and "Musical Instrument Mastery" skills. The attack of musical instrument mastery will be determined by "Musical Instrument Mastery" skill because this kind of weapon aren't suitable for this class.

Well.. was a little long, but hope it helps! Wink

Yours, vA! Mr. Green

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hellirish

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PostedNov 27, 2007 10:22 am
thank you for this babassu.. Smile

gYnophObia

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PostedNov 27, 2007 12:08 pm
If being competent with another class' wep truly means it's 100% effective as if it were used by the original then I learned something new. Thanks for this guide. Very Happy

Jel

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PostedNov 27, 2007 2:37 pm

Re: [GUIDE] Va's Weapons Suitability and Mastery guide

The truth.
babassu wrote:

 
and relatively competent with musical instruments. A Dancer is competent using seringues and wands.  

That part, means if you have the musician of our first example at lvl 30 and got the "Equip musical instrument" skill, you could use musical instrument being an dancer with 100% of weapon attack. Because dancers are "competent" using that.

Mr. Green  


This is where you're wrong, just cause it states that dancers are relatively competent with using musical instruments, that doesn't mean they can use that weapon effectively at 100%. It just means that they can use it 100% effectively sooner (Ex: 80% effective use with musical instruments, allowing only level 4 mastery to increase it to max use).

Translated dancer guide: http://64.233.179.104/translate_c?hl=en&langpair=ja%7Cen&u=http://hitenonline.gamedb.info/wiki/%3F%25CD%25D9%25A4%25EA%25BB%25D2

Scroll down until you see the "Natural Wheel Section", then look at 'Use of Weapons'

Also, please note that the numbers mean the percentage you need to fill in to use that certain weapon at 100% (Ex: The instrument says 20, that means 20% of the 100% is missing, meaning you need to get the mastery of that weapon to level four.

Extra note, I'm pretty sure the 'Potential Natural' just above the 'Use of Weapon' is the sub-job skills effective percent, calculating the same way as i said above. Meaning as though everytime you use an active skill (Not sure about buffs), only 80% of the actual damage will be given to your opponent.

IGN: Precision - Guild : N/A ----------------------L43 Blade | L35 Merc| L43 Thief | L37 Hunter | L42 Doc

babassu

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PostedNov 27, 2007 2:55 pm

Re: [GUIDE] Va's Weapons Suitability and Mastery guide

The truth.
Jel wrote:
babassu wrote:

 
and relatively competent with musical instruments. A Dancer is competent using seringues and wands.  

That part, means if you have the musician of our first example at lvl 30 and got the "Equip musical instrument" skill, you could use musical instrument being an dancer with 100% of weapon attack. Because dancers are "competent" using that.

Mr. Green  


This is where you're wrong, just cause it states that dancers are relatively competent with using musical instruments, that doesn't mean they can use that weapon effectively at 100%.

 


Oh. thanks for info, i knew that could be wrong, just...

Jel wrote:
It just means that they can use it 100% effectively sooner (Ex: 80% effective use with musical instruments, allowing only level 4 mastery to increase it to max use).
 


Don't think its add xx% to your damage, couse it says: "With xx% of their full strength" so, if they are with 80% now, mebbe you should lvl up mastery to a lvl over 80% (not available, 50% capped! Wink )

Anyway, nice to see ppl posting on it.. more chat, more fun! Very Happy


The mistery will stay until a lvl 30 rises on OB! Wink vA!

** Edit: Wondering now.. can "relativity competent" means 80% and "competent" means 50%, since classes who don't suit the weapon can use them at max of 50% from mastery?

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MyHeartSpits

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PostedNov 27, 2007 3:49 pm
i actually tested this on CB. first i leveled my thief to 30, saving about 24 skill points. i got Equip Dagger first, then switched to Hunter to see how much of the dagger's atk power would be lost. it was about 6 points off of the level 10 dagger. i don't remember how many times i leveled dagger mastery (less than 5 times, i think), but i eventually got the dagger's atk power to 1 point less than its stated value. so anyway, if the second job is suited to use that weapon (or the level of competence just below perfect), you'll have to level weapon mastery about 4-5 times to get close to the intended power. i'm guessing relatively competent means about 70-80% power, and each level of weapon mastery adds another 5%. and it's 5% of the total power, not 5% of 80%...

Jel

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PostedNov 27, 2007 4:38 pm
It's exactly what MyHeartSpit says, from my example posted above, it stated that the instrument was 80% effective with a dancer. The effectivity is at 80% capped without any mastery. Level 1 mastery +5%, leaving it at 85%, increasing it 3 more levels will make it have 100% power, giving no penalty using the weapon that wasn't suited for that class.

IGN: Precision - Guild : N/A ----------------------L43 Blade | L35 Merc| L43 Thief | L37 Hunter | L42 Doc

MyHeartSpits

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PostedNov 27, 2007 4:49 pm
sorry, didn't read your post before i replied > <

babassu

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PostedNov 28, 2007 3:53 am
Jel wrote:
It's exactly what MyHeartSpit says, from my example posted above, it stated that the instrument was 80% effective with a dancer. The effectivity is at 80% capped without any mastery. Level 1 mastery +5%, leaving it at 85%, increasing it 3 more levels will make it have 100% power, giving no penalty using the weapon that wasn't suited for that class.  


Nothing against you guys, just wondering.. ok, if i get mastery, i'll add attack to my "competent" weapon... so, if i get lvl 62 mastery (50%) that means i'll have 130% of weapon attack?! Rolling Eyes Rolling Eyes

Sounds strange...

What im trying to say is: "Probably competent suits AREN'T affected by mastery, since they already have more attack % than mastery could give"

vA!

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MyHeartSpits

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PostedNov 28, 2007 12:31 pm
uhh... what? I thought i was pretty clear. i already tested it. relatively competent seems to be about 70-80% of full power. competent is probably about 50%. i doubt a competent weapon can be improved to full power, but relatively competent you can level to 100%. it's a case of a bad translation, since you'd think competent would be better than relatively competent.
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